Files
youtube-music/plugins/exponential-volume/front.js
2023-08-29 17:22:38 +09:00

48 lines
1.9 KiB
JavaScript

// "Youtube Music fix volume ratio 0.4" by Marco Pfeiffer
// https://greasyfork.org/en/scripts/397686-youtube-music-fix-volume-ratio/
const exponentialVolume = () => {
// Manipulation exponent, higher value = lower volume
// 3 is the value used by pulseaudio, which Barteks2x figured out this gist here: https://gist.github.com/Barteks2x/a4e189a36a10c159bb1644ffca21c02a
// 0.05 (or 5%) is the lowest you can select in the UI which with an exponent of 3 becomes 0.000125 or 0.0125%
const EXPONENT = 3;
const storedOriginalVolumes = new WeakMap();
const { get, set } = Object.getOwnPropertyDescriptor(
HTMLMediaElement.prototype,
'volume',
);
Object.defineProperty(HTMLMediaElement.prototype, 'volume', {
get() {
const lowVolume = get.call(this);
const calculatedOriginalVolume = lowVolume ** (1 / EXPONENT);
// The calculated value has some accuracy issues which can lead to problems for implementations that expect exact values.
// To avoid this, I'll store the unmodified volume to return it when read here.
// This mostly solves the issue, but the initial read has no stored value and the volume can also change though external influences.
// To avoid ill effects, I check if the stored volume is somewhere in the same range as the calculated volume.
const storedOriginalVolume = storedOriginalVolumes.get(this);
const storedDeviation = Math.abs(
storedOriginalVolume - calculatedOriginalVolume,
);
const originalVolume
= storedDeviation < 0.01
? storedOriginalVolume
: calculatedOriginalVolume;
return originalVolume;
},
set(originalVolume) {
const lowVolume = originalVolume ** EXPONENT;
storedOriginalVolumes.set(this, originalVolume);
set.call(this, lowVolume);
},
});
};
module.exports = () =>
document.addEventListener('apiLoaded', exponentialVolume, {
once: true,
passive: true,
});