Files
youtube-music/docs/js/main.js
2023-08-29 17:22:38 +09:00

266 lines
6.8 KiB
JavaScript

// Constants
const element = document.documentElement;
const { body } = document;
const revealOnScroll = (window.sr = ScrollReveal({ mobile: false }));
// Load animations
element.classList.remove('no-js');
element.classList.add('js');
window.addEventListener('load', () => {
body.classList.add('is-loaded');
});
if (body.classList.contains('has-animations')) {
window.addEventListener('load', () => {
revealOnScroll.reveal('.feature-extended .device-mockup', {
duration: 600,
distance: '100px',
easing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',
origin: 'bottom',
viewFactor: 0.6,
});
revealOnScroll.reveal('.feature-extended .feature-extended-body', {
duration: 600,
distance: '40px',
easing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',
origin: 'top',
viewFactor: 0.6,
});
});
}
// Bubble canvas
const bubbleCanvas = function (t) {
const e = this;
e.parentNode = t;
e.setCanvasSize();
window.addEventListener('resize', () => {
e.setCanvasSize();
});
e.mouseX = 0;
e.mouseY = 0;
window.addEventListener('mousemove', (t) => {
(e.mouseX = t.clientX), (e.mouseY = t.clientY);
});
e.randomise();
};
bubbleCanvas.prototype.setCanvasSize = function () {
this.canvasWidth = this.parentNode.clientWidth;
this.canvasHeight = this.parentNode.clientHeight;
};
bubbleCanvas.prototype.generateDecimalBetween = function (start, end) {
return (Math.random() * (start - end) + end).toFixed(2);
};
bubbleCanvas.prototype.update = function () {
const t = this;
t.translateX -= t.movementX;
t.translateY -= t.movementY;
t.posX += (t.mouseX / (t.staticity / t.magnetism) - t.posX) / t.smoothFactor;
t.posY += (t.mouseY / (t.staticity / t.magnetism) - t.posY) / t.smoothFactor;
if (
t.translateY + t.posY < 0
|| t.translateX + t.posX < 0
|| t.translateX + t.posX > t.canvasWidth
) {
t.randomise();
t.translateY = t.canvasHeight;
}
};
bubbleCanvas.prototype.randomise = function () {
this.colors = ['195,53,46', '172,54,46'];
this.velocity = 20;
this.smoothFactor = 50;
this.staticity = 30;
this.magnetism = 0.1 + 4 * Math.random();
this.color = this.colors[Math.floor(Math.random() * this.colors.length)];
this.alpha = this.generateDecimalBetween(5, 10) / 10;
this.size = this.generateDecimalBetween(1, 4);
this.posX = 0;
this.posY = 0;
this.movementX = this.generateDecimalBetween(-2, 2) / this.velocity;
this.movementY = this.generateDecimalBetween(1, 20) / this.velocity;
this.translateX = this.generateDecimalBetween(0, this.canvasWidth);
this.translateY = this.generateDecimalBetween(0, this.canvasHeight);
};
const drawBubbleCanvas = function (t) {
this.canvas = document.getElementById(t);
this.ctx = this.canvas.getContext('2d');
this.dpr = window.devicePixelRatio;
};
drawBubbleCanvas.prototype.start = function (bubbleDensity) {
const t = this;
t.bubbleDensity = bubbleDensity;
t.setCanvasSize();
window.addEventListener('resize', () => {
t.setCanvasSize();
});
t.bubblesList = [];
t.generateBubbles();
t.animate();
};
drawBubbleCanvas.prototype.setCanvasSize = function () {
this.container = this.canvas.parentNode;
this.w = this.container.offsetWidth;
this.h = this.container.offsetHeight;
this.wdpi = this.w * this.dpr;
this.hdpi = this.h * this.dpr;
this.canvas.width = this.wdpi;
this.canvas.height = this.hdpi;
this.canvas.style.width = this.w + 'px';
this.canvas.style.height = this.h + 'px';
this.ctx.scale(this.dpr, this.dpr);
};
drawBubbleCanvas.prototype.animate = function () {
const t = this;
t.ctx.clearRect(0, 0, t.canvas.clientWidth, t.canvas.clientHeight);
for (const e of t.bubblesList) {
e.update();
t.ctx.translate(e.translateX, e.translateY);
t.ctx.beginPath();
t.ctx.arc(e.posX, e.posY, e.size, 0, 2 * Math.PI);
t.ctx.fillStyle = 'rgba(' + e.color + ',' + e.alpha + ')';
t.ctx.fill();
t.ctx.setTransform(t.dpr, 0, 0, t.dpr, 0, 0);
}
requestAnimationFrame(this.animate.bind(this));
};
drawBubbleCanvas.prototype.addBubble = function (t) {
return this.bubblesList.push(t);
};
drawBubbleCanvas.prototype.generateBubbles = function () {
const t = this;
for (let e = 0; e < t.bubbleDensity; e++) {
t.addBubble(new bubbleCanvas(t.canvas.parentNode));
}
};
// Night sky with stars canvas
const starCanvas = function (t) {
this.canvas = document.getElementById(t);
this.ctx = this.canvas.getContext('2d');
this.dpr = window.devicePixelRatio;
};
starCanvas.prototype.start = function () {
let w;
let h;
const setCanvasExtents = () => {
w = this.canvas.parentNode.clientWidth;
h = this.canvas.parentNode.clientHeight;
this.canvas.width = w;
this.canvas.height = h;
};
setCanvasExtents();
window.addEventListener('resize', () => {
setCanvasExtents();
});
const makeStars = (count) => {
const out = [];
for (let i = 0; i < count; i++) {
const s = {
x: Math.random() * w - w / 2,
y: Math.random() * h - h / 2,
z: Math.random() * 1000,
};
out.push(s);
}
return out;
};
const stars = makeStars(10_000);
const clear = () => {
this.ctx.fillStyle = '#212121';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
};
const putPixel = (x, y, brightness) => {
const intensity = brightness * 255;
const rgb = 'rgb(' + intensity + ',' + intensity + ',' + intensity + ')';
this.ctx.beginPath();
this.ctx.arc(x, y, 0.9, 0, 2 * Math.PI);
this.ctx.fillStyle = rgb;
this.ctx.fill();
};
const moveStars = (distance) => {
const count = stars.length;
for (let i = 0; i < count; i++) {
const s = stars[i];
s.z -= distance;
while (s.z <= 1) {
s.z += 1000;
}
}
};
let previousTime;
const init = (time) => {
previousTime = time;
requestAnimationFrame(tick);
};
const tick = (time) => {
const elapsed = time - previousTime;
previousTime = time;
moveStars(elapsed * 0.1);
clear();
const cx = w / 2;
const cy = h / 2;
const count = stars.length;
for (let i = 0; i < count; i++) {
const star = stars[i];
const x = cx + star.x / (star.z * 0.001);
const y = cy + star.y / (star.z * 0.001);
if (x < 0 || x >= w || y < 0 || y >= h) {
continue;
}
const d = star.z / 1000;
const b = 1 - d * d;
putPixel(x, y, b);
}
requestAnimationFrame(tick);
};
requestAnimationFrame(init);
};
// Start canvas animations
window.addEventListener('load', () => {
// Stars
const headCanvas = new starCanvas('hero-particles');
// Bubbles
const footerCanvas = new drawBubbleCanvas('footer-particles');
const mainCanvas = new drawBubbleCanvas('main-particles');
headCanvas.start();
footerCanvas.start(30);
mainCanvas.start(200);
});