// "Youtube Music fix volume ratio 0.4" by Marco Pfeiffer // https://greasyfork.org/en/scripts/397686-youtube-music-fix-volume-ratio/ const exponentialVolume = () => { // Manipulation exponent, higher value = lower volume // 3 is the value used by pulseaudio, which Barteks2x figured out this gist here: https://gist.github.com/Barteks2x/a4e189a36a10c159bb1644ffca21c02a // 0.05 (or 5%) is the lowest you can select in the UI which with an exponent of 3 becomes 0.000125 or 0.0125% const EXPONENT = 3; const storedOriginalVolumes = new WeakMap(); const { get, set } = Object.getOwnPropertyDescriptor( HTMLMediaElement.prototype, 'volume', ); Object.defineProperty(HTMLMediaElement.prototype, 'volume', { get() { const lowVolume = get.call(this); const calculatedOriginalVolume = lowVolume ** (1 / EXPONENT); // The calculated value has some accuracy issues which can lead to problems for implementations that expect exact values. // To avoid this, I'll store the unmodified volume to return it when read here. // This mostly solves the issue, but the initial read has no stored value and the volume can also change though external influences. // To avoid ill effects, I check if the stored volume is somewhere in the same range as the calculated volume. const storedOriginalVolume = storedOriginalVolumes.get(this); const storedDeviation = Math.abs( storedOriginalVolume - calculatedOriginalVolume, ); const originalVolume = storedDeviation < 0.01 ? storedOriginalVolume : calculatedOriginalVolume; return originalVolume; }, set(originalVolume) { const lowVolume = originalVolume ** EXPONENT; storedOriginalVolumes.set(this, originalVolume); set.call(this, lowVolume); }, }); }; module.exports = () => document.addEventListener('apiLoaded', exponentialVolume, { once: true, passive: true, });