Add first version for crossfade plugin

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TC
2023-02-01 22:18:27 +01:00
parent d44fb5c840
commit f422b25cb6
6 changed files with 622 additions and 0 deletions

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plugins/crossfade/fader.js Normal file
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/**
* VolumeFader
* Sophisticated Media Volume Fading
*
* Requires browser support for:
* - HTMLMediaElement
* - requestAnimationFrame()
* - ES6
*
* Does not depend on any third-party library.
*
* License: MIT
*
* Nick Schwarzenberg
* v0.2.0, 07/2016
*/
(function (root) {
"use strict";
// internal utility: check if value is a valid volume level and throw if not
let validateVolumeLevel = (value) => {
// number between 0 and 1?
if (!Number.isNaN(value) && value >= 0 && value <= 1) {
// yup, that's fine
return;
} else {
// abort and throw an exception
throw new TypeError("Number between 0 and 1 expected as volume!");
}
};
// main class
class VolumeFader {
/**
* VolumeFader Constructor
*
* @param media {HTMLMediaElement} - audio or video element to be controlled
* @param options {Object} - an object with optional settings
* @throws {TypeError} if options.initialVolume or options.fadeDuration are invalid
*
* options:
* .logger: {Function} logging `function(stuff, …)` for execution information (default: no logging)
* .fadeScaling: {Mixed} either 'linear', 'logarithmic' or a positive number in dB (default: logarithmic)
* .initialVolume: {Number} media volume 0…1 to apply during setup (volume not touched by default)
* .fadeDuration: {Number} time in milliseconds to complete a fade (default: 1000 ms)
*/
constructor(media, options) {
// passed media element of correct type?
if (media instanceof HTMLMediaElement) {
// save reference to media element
this.media = media;
} else {
// abort and throw an exception
throw new TypeError("Media element expected!");
}
// make sure options is an object
options = options || {};
// log function passed?
if (typeof options.logger == "function") {
// set log function to the one specified
this.logger = options.logger;
} else {
// set log function explicitly to false
this.logger = false;
}
// linear volume fading?
if (options.fadeScaling == "linear") {
// pass levels unchanged
this.scale = {
internalToVolume: (level) => level,
volumeToInternal: (level) => level,
};
// log setting
this.logger && this.logger("Using linear fading.");
}
// no linear, but logarithmic fading…
else {
let dynamicRange;
// default dynamic range?
if (
options.fadeScaling === undefined ||
options.fadeScaling == "logarithmic"
) {
// set default of 60 dB
dynamicRange = 3;
}
// custom dynamic range?
else if (
!Number.isNaN(options.fadeScaling) &&
options.fadeScaling > 0
) {
// turn amplitude dB into a multiple of 10 power dB
dynamicRange = options.fadeScaling / 2 / 10;
}
// unsupported value
else {
// abort and throw exception
throw new TypeError(
"Expected 'linear', 'logarithmic' or a positive number as fade scaling preference!"
);
}
// use exponential/logarithmic scaler for expansion/compression
this.scale = {
internalToVolume: (level) =>
this.exponentialScaler(level, dynamicRange),
volumeToInternal: (level) =>
this.logarithmicScaler(level, dynamicRange),
};
// log setting if not default
options.fadeScaling &&
this.logger &&
this.logger(
"Using logarithmic fading with " +
String(10 * dynamicRange) +
" dB dynamic range."
);
}
// set initial volume?
if (options.initialVolume !== undefined) {
// validate volume level and throw if invalid
validateVolumeLevel(options.initialVolume);
// set initial volume
this.media.volume = options.initialVolume;
// log setting
this.logger &&
this.logger(
"Set initial volume to " + String(this.media.volume) + "."
);
}
// fade duration given?
if (options.fadeDuration !== undefined) {
// try to set given fade duration (will log if successful and throw if not)
this.setFadeDuration(options.fadeDuration);
} else {
// set default fade duration (1000 ms)
this.fadeDuration = 1000;
}
// indicate that fader is not active yet
this.active = false;
// initialization done
this.logger && this.logger("Initialized for", this.media);
}
/**
* Re(start) the update cycle.
* (this.active must be truthy for volume updates to take effect)
*
* @return {Object} VolumeFader instance for chaining
*/
start() {
// set fader to be active
this.active = true;
// start by running the update method
this.updateVolume();
// return instance for chaining
return this;
}
/**
* Stop the update cycle.
* (interrupting any fade)
*
* @return {Object} VolumeFader instance for chaining
*/
stop() {
// set fader to be inactive
this.active = false;
// return instance for chaining
return this;
}
/**
* Set fade duration.
* (used for future calls to fadeTo)
*
* @param {Number} fadeDuration - fading length in milliseconds
* @throws {TypeError} if fadeDuration is not a number greater than zero
* @return {Object} VolumeFader instance for chaining
*/
setFadeDuration(fadeDuration) {
// if duration is a valid number > 0…
if (!Number.isNaN(fadeDuration) && fadeDuration > 0) {
// set fade duration
this.fadeDuration = fadeDuration;
// log setting
this.logger &&
this.logger("Set fade duration to " + String(fadeDuration) + " ms.");
} else {
// abort and throw an exception
throw new TypeError("Positive number expected as fade duration!");
}
// return instance for chaining
return this;
}
/**
* Define a new fade and start fading.
*
* @param {Number} targetVolume - level to fade to in the range 0…1
* @param {Function} callback - (optional) function to be called when fade is complete
* @throws {TypeError} if targetVolume is not in the range 0…1
* @return {Object} VolumeFader instance for chaining
*/
fadeTo(targetVolume, callback) {
// validate volume and throw if invalid
validateVolumeLevel(targetVolume);
// define new fade
this.fade = {
// volume start and end point on internal fading scale
volume: {
start: this.scale.volumeToInternal(this.media.volume),
end: this.scale.volumeToInternal(targetVolume),
},
// time start and end point
time: {
start: Date.now(),
end: Date.now() + this.fadeDuration,
},
// optional callback function
callback: callback,
};
// start fading
this.start();
// log new fade
this.logger && this.logger("New fade started:", this.fade);
// return instance for chaining
return this;
}
// convenience shorthand methods for common fades
fadeIn(callback) {
this.fadeTo(1, callback);
}
fadeOut(callback) {
this.fadeTo(0, callback);
}
/**
* Internal: Update media volume.
* (calls itself through requestAnimationFrame)
*
* @param {Number} targetVolume - linear level to fade to (0…1)
* @param {Function} callback - (optional) function to be called when fade is complete
*/
updateVolume() {
// fader active and fade available to process?
if (this.active && this.fade) {
// get current time
let now = Date.now();
// time left for fading?
if (now < this.fade.time.end) {
// compute current fade progress
let progress =
(now - this.fade.time.start) /
(this.fade.time.end - this.fade.time.start);
// compute current level on internal scale
let level =
progress * (this.fade.volume.end - this.fade.volume.start) +
this.fade.volume.start;
// map fade level to volume level and apply it to media element
this.media.volume = this.scale.internalToVolume(level);
// schedule next update
root.requestAnimationFrame(this.updateVolume.bind(this));
} else {
// log end of fade
this.logger &&
this.logger(
"Fade to " + String(this.fade.volume.end) + " complete."
);
// time is up, jump to target volume
this.media.volume = this.scale.internalToVolume(this.fade.volume.end);
// set fader to be inactive
this.active = false;
// done, call back (if callable)
typeof this.fade.callback == "function" && this.fade.callback();
// clear fade
this.fade = undefined;
}
}
}
/**
* Internal: Exponential scaler with dynamic range limit.
*
* @param {Number} input - logarithmic input level to be expanded (float, 0…1)
* @param {Number} dynamicRange - expanded output range, in multiples of 10 dB (float, 0…∞)
* @return {Number} - expanded level (float, 0…1)
*/
exponentialScaler(input, dynamicRange) {
// special case: make zero (or any falsy input) return zero
if (input == 0) {
// since the dynamic range is limited,
// allow a zero to produce a plain zero instead of a small faction
// (audio would not be recognized as silent otherwise)
return 0;
} else {
// scale 0…1 to minus something × 10 dB
input = (input - 1) * dynamicRange;
// compute power of 10
return Math.pow(10, input);
}
}
/**
* Internal: Logarithmic scaler with dynamic range limit.
*
* @param {Number} input - exponential input level to be compressed (float, 0…1)
* @param {Number} dynamicRange - coerced input range, in multiples of 10 dB (float, 0…∞)
* @return {Number} - compressed level (float, 0…1)
*/
logarithmicScaler(input, dynamicRange) {
// special case: make zero (or any falsy input) return zero
if (input == 0) {
// logarithm of zero would be -∞, which would map to zero anyway
return 0;
} else {
// compute base-10 logarithm
input = Math.log10(input);
// scale minus something × 10 dB to 0…1 (clipping at 0)
return Math.max(1 + input / dynamicRange, 0);
}
}
}
// export class to root scope
root.VolumeFader = VolumeFader;
})(window);